What we bring
The boring bits, done properly
You make the game. We help with everything that turns a good build into a game people find, buy and talk about.
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Store pages that sell
Capsule art direction, trailer cuts, page copy and the tags that get you found.
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Playtests with real players
Organised playtest rounds, feedback you can act on, and bug triage that doesn't bury you.
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A release plan
Festival slots, demo timing, wishlist pushes, and a launch date that isn't fighting a giant.
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Press and creators
A proper press kit, outreach lists, and keys in the hands of people who play your kind of game.
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Community
Discord set-up, devlogs and a posting rhythm that doesn't eat your development time.
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Money, case by case
Some games need a marketing budget, some need runway to finish. We'll tell you straight what we can do.
What we look for
Bring us something odd
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A playable build
Rough is fine. A fun prototype beats a beautiful slideshow.
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A hook in one sentence
If you can say why it's different in a breath, players can too.
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A team that finishes
Shipped a jam game? A demo? Tell us. Finishing is a skill.
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Funny, loud or strange
Our taste leans weird. If your game made you grin, send it.
How it works
From pitch to launch
Pitch it
Fill in the form below, or email us a build and a few lines about it.
We play it
Every build we're sent gets played. We reply either way.
We talk
A call about the game, your plans, and what you actually need.
We shake on it
Clear terms in plain English. You keep your IP.
We ship it
Together, and we stick around after launch.
Questions
Before you ask
Do I keep my IP?
Yes. We publish games; we don't collect them.
Do you fund development?
Sometimes. It depends on the game and what it needs to get finished. Tell us in your pitch.
Which platforms?
PC first, on Steam and itch.io. Consoles through partners when a game has earned it.
Do you only want comedy games?
No. Our taste leans funny and weird, but we'll play anything that's fun.
Is my build safe with you?
Builds stay with the people reviewing them, and we're happy to sign an NDA first.
How long until I hear back?
We aim for a few weeks. If it's longer, we're probably still playing it.
Pitch us
Show us what you've got
A few lines and a link to a build is plenty. Private itch.io pages, Steam keys and cloud-drive links all work.