Publishing

Let's tie the knot.

We publish a few games from other small teams. If yours is funny, loud, strange or all three, we want to play it.

Pitch your game How it works

What we bring

The boring bits, done properly

You make the game. We help with everything that turns a good build into a game people find, buy and talk about.

  • Store pages that sell

    Capsule art direction, trailer cuts, page copy and the tags that get you found.

  • Playtests with real players

    Organised playtest rounds, feedback you can act on, and bug triage that doesn't bury you.

  • A release plan

    Festival slots, demo timing, wishlist pushes, and a launch date that isn't fighting a giant.

  • Press and creators

    A proper press kit, outreach lists, and keys in the hands of people who play your kind of game.

  • Community

    Discord set-up, devlogs and a posting rhythm that doesn't eat your development time.

  • Money, case by case

    Some games need a marketing budget, some need runway to finish. We'll tell you straight what we can do.

What we look for

Bring us something odd

  • A playable build

    Rough is fine. A fun prototype beats a beautiful slideshow.

  • A hook in one sentence

    If you can say why it's different in a breath, players can too.

  • A team that finishes

    Shipped a jam game? A demo? Tell us. Finishing is a skill.

  • Funny, loud or strange

    Our taste leans weird. If your game made you grin, send it.

How it works

From pitch to launch

  1. Pitch it

    Fill in the form below, or email us a build and a few lines about it.

  2. We play it

    Every build we're sent gets played. We reply either way.

  3. We talk

    A call about the game, your plans, and what you actually need.

  4. We shake on it

    Clear terms in plain English. You keep your IP.

  5. We ship it

    Together, and we stick around after launch.

Questions

Before you ask

Do I keep my IP?

Yes. We publish games; we don't collect them.

Do you fund development?

Sometimes. It depends on the game and what it needs to get finished. Tell us in your pitch.

Which platforms?

PC first, on Steam and itch.io. Consoles through partners when a game has earned it.

Do you only want comedy games?

No. Our taste leans funny and weird, but we'll play anything that's fun.

Is my build safe with you?

Builds stay with the people reviewing them, and we're happy to sign an NDA first.

How long until I hear back?

We aim for a few weeks. If it's longer, we're probably still playing it.

Pitch us

Show us what you've got

A few lines and a link to a build is plenty. Private itch.io pages, Steam keys and cloud-drive links all work.

We only use these details to reply about your game.